在计算机视觉应用中广泛采用深度神经网络引起了对对抗性鲁棒性的重大兴趣。现有的研究表明,专门针对给定模型量身定制的恶意扰动输入(即,对抗性示例)可以成功地转移到另一个受过独立训练的模型中,以引起预测错误。此外,这种对抗性示例的属性归因于数据分布中的预测模式得出的特征。因此,我们有动力调查以下问题:对抗性防御,例如对抗性例子,可以成功地转移到其他受过独立训练的模型中?为此,我们提出了一种基于深度学习的预处理机制,我们将其称为可鲁棒的可转移功能提取器(RTFE)。在研究了理论动机和含义后,我们在实验上表明,我们的方法可以为多个独立训练的分类器提供对抗性的鲁棒性,这些分类器原本是对自适应白盒对手的无效性。此外,我们表明RTFE甚至可以为在不同数据集中独立训练的模型提供单发对手的鲁棒性。
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GPU编译器是复杂的软件程序,具有许多特定于目标硬件的优化。这些优化通常由使用时间和资源密集型流程的编译器专家手工设计的启发式。在本文中,我们开发了一种GPU编译器自动调节框架,使用禁止策略的深度加强学习来生成提高图形应用程序帧速率的启发式。此外,我们展示了这些学习的启发式的恢复能力,通过分析他们在没有再培训的代码检查中的一年内的稳定性来频繁编译更新。我们表明,我们的机器基于机器的学习编译器自动调节框架匹配或超过98%的图形基准的帧速率,平均隆起为1.6%,高达15.8%。
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量化和修剪是用于降低深神经网络的推理成本的核心技术。目前,最先进的量化技术适用于权重和激活;然而,大量修剪通常仅应用于网络的权重。在这项工作中,我们在训练期间共同应用了新颖的均匀量化和非结构化修剪方法,对深神经网络的重量和激活。使用我们的方法,我们凭经验评估当前接受的Prune-Deatizy范式在各种计算机视觉任务中,并在应用于深度神经网络的权重和激活时观察非换向性质。通过这些观察来了解,我们阐明了非换向假设:对于针对特定任务接受培训的给定深度神经网络,存在精确的培训计划,其中可以引入量化和修剪来优化网络性能。我们确定不仅存在的最佳排序,而且在识别和生成的任务中也有所不同。在我们的培训框架内使用最佳培训计划,我们通过现有解决方案展示了每个内存足迹的性能提高。
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Modelling and forecasting real-life human behaviour using online social media is an active endeavour of interest in politics, government, academia, and industry. Since its creation in 2006, Twitter has been proposed as a potential laboratory that could be used to gauge and predict social behaviour. During the last decade, the user base of Twitter has been growing and becoming more representative of the general population. Here we analyse this user base in the context of the 2021 Mexican Legislative Election. To do so, we use a dataset of 15 million election-related tweets in the six months preceding election day. We explore different election models that assign political preference to either the ruling parties or the opposition. We find that models using data with geographical attributes determine the results of the election with better precision and accuracy than conventional polling methods. These results demonstrate that analysis of public online data can outperform conventional polling methods, and that political analysis and general forecasting would likely benefit from incorporating such data in the immediate future. Moreover, the same Twitter dataset with geographical attributes is positively correlated with results from official census data on population and internet usage in Mexico. These findings suggest that we have reached a period in time when online activity, appropriately curated, can provide an accurate representation of offline behaviour.
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Feature selection helps reduce data acquisition costs in ML, but the standard approach is to train models with static feature subsets. Here, we consider the dynamic feature selection (DFS) problem where a model sequentially queries features based on the presently available information. DFS is often addressed with reinforcement learning (RL), but we explore a simpler approach of greedily selecting features based on their conditional mutual information. This method is theoretically appealing but requires oracle access to the data distribution, so we develop a learning approach based on amortized optimization. The proposed method is shown to recover the greedy policy when trained to optimality and outperforms numerous existing feature selection methods in our experiments, thus validating it as a simple but powerful approach for this problem.
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Remote sensing of the Earth's surface water is critical in a wide range of environmental studies, from evaluating the societal impacts of seasonal droughts and floods to the large-scale implications of climate change. Consequently, a large literature exists on the classification of water from satellite imagery. Yet, previous methods have been limited by 1) the spatial resolution of public satellite imagery, 2) classification schemes that operate at the pixel level, and 3) the need for multiple spectral bands. We advance the state-of-the-art by 1) using commercial imagery with panchromatic and multispectral resolutions of 30 cm and 1.2 m, respectively, 2) developing multiple fully convolutional neural networks (FCN) that can learn the morphological features of water bodies in addition to their spectral properties, and 3) FCN that can classify water even from panchromatic imagery. This study focuses on rivers in the Arctic, using images from the Quickbird, WorldView, and GeoEye satellites. Because no training data are available at such high resolutions, we construct those manually. First, we use the RGB, and NIR bands of the 8-band multispectral sensors. Those trained models all achieve excellent precision and recall over 90% on validation data, aided by on-the-fly preprocessing of the training data specific to satellite imagery. In a novel approach, we then use results from the multispectral model to generate training data for FCN that only require panchromatic imagery, of which considerably more is available. Despite the smaller feature space, these models still achieve a precision and recall of over 85%. We provide our open-source codes and trained model parameters to the remote sensing community, which paves the way to a wide range of environmental hydrology applications at vastly superior accuracies and 2 orders of magnitude higher spatial resolution than previously possible.
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Many real-world reinforcement learning tasks require control of complex dynamical systems that involve both costly data acquisition processes and large state spaces. In cases where the transition dynamics can be readily evaluated at specified states (e.g., via a simulator), agents can operate in what is often referred to as planning with a \emph{generative model}. We propose the AE-LSVI algorithm for best-policy identification, a novel variant of the kernelized least-squares value iteration (LSVI) algorithm that combines optimism with pessimism for active exploration (AE). AE-LSVI provably identifies a near-optimal policy \emph{uniformly} over an entire state space and achieves polynomial sample complexity guarantees that are independent of the number of states. When specialized to the recently introduced offline contextual Bayesian optimization setting, our algorithm achieves improved sample complexity bounds. Experimentally, we demonstrate that AE-LSVI outperforms other RL algorithms in a variety of environments when robustness to the initial state is required.
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Natural language interaction is a promising direction for democratizing 3D shape design. However, existing methods for text-driven 3D shape editing face challenges in producing decoupled, local edits to 3D shapes. We address this problem by learning disentangled latent representations that ground language in 3D geometry. To this end, we propose a complementary tool set including a novel network architecture, a disentanglement loss, and a new editing procedure. Additionally, to measure edit locality, we define a new metric that we call part-wise edit precision. We show that our method outperforms existing SOTA methods by 20% in terms of edit locality, and up to 6.6% in terms of language reference resolution accuracy. Our work suggests that by solely disentangling language representations, downstream 3D shape editing can become more local to relevant parts, even if the model was never given explicit part-based supervision.
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Neural networks have revolutionized the area of artificial intelligence and introduced transformative applications to almost every scientific field and industry. However, this success comes at a great price; the energy requirements for training advanced models are unsustainable. One promising way to address this pressing issue is by developing low-energy neuromorphic hardware that directly supports the algorithm's requirements. The intrinsic non-volatility, non-linearity, and memory of spintronic devices make them appealing candidates for neuromorphic devices. Here we focus on the reservoir computing paradigm, a recurrent network with a simple training algorithm suitable for computation with spintronic devices since they can provide the properties of non-linearity and memory. We review technologies and methods for developing neuromorphic spintronic devices and conclude with critical open issues to address before such devices become widely used.
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We present a method for controlling a swarm using its spectral decomposition -- that is, by describing the set of trajectories of a swarm in terms of a spatial distribution throughout the operational domain -- guaranteeing scale invariance with respect to the number of agents both for computation and for the operator tasked with controlling the swarm. We use ergodic control, decentralized across the network, for implementation. In the DARPA OFFSET program field setting, we test this interface design for the operator using the STOMP interface -- the same interface used by Raytheon BBN throughout the duration of the OFFSET program. In these tests, we demonstrate that our approach is scale-invariant -- the user specification does not depend on the number of agents; it is persistent -- the specification remains active until the user specifies a new command; and it is real-time -- the user can interact with and interrupt the swarm at any time. Moreover, we show that the spectral/ergodic specification of swarm behavior degrades gracefully as the number of agents goes down, enabling the operator to maintain the same approach as agents become disabled or are added to the network. We demonstrate the scale-invariance and dynamic response of our system in a field relevant simulator on a variety of tactical scenarios with up to 50 agents. We also demonstrate the dynamic response of our system in the field with a smaller team of agents. Lastly, we make the code for our system available.
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